delivered by Dean Shareski
The Flat Classroom Project 2007 Keynote Address from shareski on Vimeo.
This post started out as an analysis of Dean's presentation for the K12 Online Conference. However, in the time frame of less than a week, Dean graciously accepted our invitation to become the Flat Classroom Project Keynote presenter and reworked his material into a fantastic 12 minute video. I am so thrilled we are able to share, foster and permeate such great talent, and take advantage of the work of such a dedicated educator. This is what 21st century learning is all about! Kudos and thank you to Dean!
The details below are from Dean's excellent K12 presentation. When you watch the Flat Classroom Keynote you will see how Dean has expertly redone this piece and honed in on essential design concepts and related these in a friendly, non-lecturing, and at times humorous manner. I can't wait to sit in class with my flat class students and watch and discuss this with them.
Yes, we all agree 'design does matter' but what also matters in this flat world is immediacy, communicating a message so that the concepts are accessible, and having fun doing it. You know I believe that Dean has epitomised the message in Pink's book, A Whole New Mind, through the creative and fun way he relates a story.
Notes from Dean's K12 presentation
Dean Shareski K12 Online conference presentation called 'Design Matters' in the Classroom 2.0 stream. MP4 movie (iPod ready) Supporting wiki: Design Matters
Based on the ideas of Dan Pink (A Whole New Mind) and Sir Ken Robinson
'Creativity, Design and Learning are inseparable.....'
Brings in three different perspectives from others:
- Christian Long: school design to focus on learning
- Clarence Fisher: design based on making spaces for what you want to happen in your classroom; classrooms as studios; an open learning environment; role of the teacher to one of the members part of the learning process
- Dr Richard Schwier: Do no harm, be creative, talkative and experimental; does it work, is it beautiful, is it inspiring?
- Storyboarding is essential before using software or hardware to create a multimedia product
- Include a clear purpose (what is the purpose, to persuade, to amuse, to shock?), then learning can be productive and software tools can be explored
- What are the elements of good imagery? of good photographic design?
- Aim for high quality images that convey powerful ideas
- Visual literacy matters!
- Use images to support and enhance ideas
- Use sites like flickr and flickrstorm to find better quality images and to not violate copyright laws (see MORE great flickr tools)
- Don't use clipart
- Position key elements to create emphasis
- Whitespace sheds light on what is important
- Use transitions to create space between ideas (eg short instrumental excerpts, effects such as fade, dissolve or wipe)
- Design learning that is attainable and has built in conciseness
- In the words of Gary Stager, 'Edit it one more time and make it shorter'
- 'Four slide' idea (could be used for Flat Classroom student summit)
- Editing is hard work but IS a critical skill
- 'Good writing, like good design, is about elimination'
- Thinking differently is a critical skill all kids will need to have
- Provide opportunities for kids to try things and build significance and creativity
- Avoid templates (even Bubbleshare and Animoto lose their significance after you have seen a few); they tend to hijack the design process
- Start with a blank slate
- Use innovative features of software: how can this be used to create emphasis e.g. slow motion effect
- Branding matters: for individuals and classrooms
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