Friedman identified a problem that education systems are only now beginning to wrestle with. Life is largely lived online, and schools do not prepare children for it.
It's not just about keeping them safe from predators, cyberbullies, porn and identity theft: it's also about having an ethical framework, and the skills to assess the reliability of information.
"Digital Intelligence (DQ) is the sum of social, emotional, and cognitive abilities essential to digital life. It is having the necessary knowledge, skills and ability to adapt one’s emotions and adjust one’s behaviour to deal with the challenges and demands of the digital era.
Beyond knowledge, these abilities must be rooted in human values of integrity, respect, empathy and prudence. These values enable the wise and responsible use of technology – an attribute which will mark the leaders of tomorrow."
Giant academic social networks have taken off to a degree that no one expected even a few years ago. A Nature survey explores why.
Great interactive & interesting findings. Online collaboration: scientists & the social network https://t.co/GXXnp5w8bm #ETL523 @naturenews
Published on Jun 18, 2016
This is a video summary of: Veletsianos, G. (2016). Digital Learning Environments. In Rushby, N. & Surry D. (Eds) Handbook of Learning Technologies (pp. 242-260). Wiley. Download the paper from: http://www.veletsianos.com/wp-content...
Digital learning environments are everywhere. Learning Management Systems (LMS) are used almost universally. People learn how to play the ukulele by watching YouTube videos. They learn how to grow organic veggies by joining Facebook groups. And they join a vast array of specialist communities that help them improve their skills, from knitting, to drawing, to managing their finances. All these technologies, resources, and platforms that people use to learn online, is what I call digital learning environments. What are some important issues that researchers and designers need to know about digital learning environments?